Developing online games ebook




















An all-in-one solution for intermediate developers who are looking to get serious with Android game development. Memory and performance optimization is also covered, in addition to game monetization techniques and future prospects of Android within game development.

A low-level assembly style language with a compact binary format which runs at near-native performance and allows you to write applications for the web in almost any language.

This book is targeted at both web developers as well as game developers. You also learn basic game development techniques like how to create and animate 2D sprites, UI design, shaders, debugging, AI, physics, camera, performance optimization, etc. Ever wondered what it takes to create a truly compelling storyline for your game? How to write a good character that the players can relate with? You also need to design a clear objective for the player to work towards and understand how the game genre affects what type of story you can have.

These issues and a lot more shall be tackled in The Game Narrative, a guidebook created by 4 experienced game authors with several years of writing experience in various game studios. The Game Narrative Toolbox demonstrates how to create a player-centric story-based experience and compelling dialogue. It also shows the process of switching from prose or screen-writing to interactive writing. Every chapter carries examples and questions to help you write your own documentation and dialogue for independent projects.

There are plenty of resources on coding, game engine development, AI, and stuff like that. But rarely do you find a well-written guide on how to compose game audio.

This book is exactly that, it takes an interesting approach towards teaching you how to create your own sound and music for a game. And it does all of it within Unreal, one of the most popular commercial game engines on the market. You start with basic concepts and gradually move your way up to more complex systems. The book has a companion website from which you can download 12 demonstration games that will let you practice your SFX skills.

Ever wondered about what a game director actually does? Just like a movie director. But what if you have been given the role of director for an indie team?

You will learn brainstorming methods, maintaining a vision as a team, providing structure and organizing ideas, leading effectively, and more. This book will teach you strengths that complement your technical skills, allowing you to function as an effective developer as well as a creative leader. A lot of the content within this book is derived from and inspired by undergraduate course modules, to introduce the basics of JavaScript in a fun and engaging way.

Then you move onto animation and finally put it all together to get a completed game. What makes this book unique is how it teaches you basic concepts in a manner that is fun while also building upon them with more advanced stuff using practical examples.

First, there is Unity- a free, commercially available game engine with everything from animation to rendering and AI built right in.

The book contains tips and tricks, quizzes, questions that encourage the development of problem-solving skills, and code solutions in C. There are chapters which focus on helping you write your first script in C , explaining common coding mistakes and how to avoid them. You will also use C to instantiate and control Rigidbody objects including scripts for explosions.

Finally, you use all skills you previously learn to create a fully functional game level. And you then get to generate a maze dynamically from your code. All of this is topped off with an explanation of how to use Mecanim and NavMesh to create an animated NPC which detects, follows, or shoots at the player. Return to Book Page. Bridgette Patrovsky. A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game.

Learn from the top two online game developers through the real-world successes and mistakes not known to others. Baron, R. Bartle, D. Schubert, A. Macris, and more Covers all types of online gam A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Macris, and more Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.

Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past.

In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams.

The book ends with a look at the future of online gaming: not only online console gaming Xbox Online, Playstation 2 , but the emerging mobile device game market cell phones, wireless, PDA. Get A Copy. Paperback , pages. More Details Original Title. Other Editions 1. Friend Reviews. To see what your friends thought of this book, please sign up.

To ask other readers questions about Developing Online Games , please sign up. Be the first to ask a question about Developing Online Games. Lists with This Book. Community Reviews. Showing Topics covered: AI, level editors, random generation of landscapes, etc. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.

The job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job. Much of the book is built around the writing of a short adventure game. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

The tutorial applets are available for downloading. While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc. It explains what is a game, why people play games, and how to design a game.

The author describes in detail what goes into the game design including many examples from his own experience. Graphics programmers are dedicated to ensuring the game looks as good as it possibly can. This means making the graphics as detailed as possible without impacting on the speed and playability of the game. The job is all about maths, rendering and optimisation. A graphics programmer usually reports to the lead programmer and works with the rest of the programming team.

This is a comprehensive lists related to game development and realtime graphics programming. Resources include free ebooks, magazines, talks, podcasts, blogs, tutorials and guides on specific areas such as rendering, ray tracing, colors, lighting, shapes and many more. Game Development Ebooks The Nature of Code by Daniel Shiffman This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results.



0コメント

  • 1000 / 1000