Drawn to you otome game




















A few years after Ophelia dies due to an incurable disease, the player default name Elodi who resembles Ophelia appears. The male love targets, who were heartbroken from the loss of Ophelia, becomes obsessed with Elodi. I, who reincarnated into the story and became Emilia, decided to abandon that kind of plot. Nobody expected her to leave, and they were shocked. You must Register or Login to post a comment. Yeah i hope it is blue haired guy..

He looks like Derek in Death is the only ending for the villainess. He was such a jerk…. No complaints from me. Remember Me. Lost your password? However, English speakers do not only encounter the barrier of translational delay—they must cross cultural differences as well.

In this paper, I apply research methods of American romance novel scholars to analyze prevalent tropes in otome games. I seek to identify common character archetypes and plot narratives in otome games, which may assist American readers to easily immerse themselves into culturally Japanese games. An all-female team produced Angelique in an effort to capture the steadily growing Japanese female gamer base.

First, the game featured a female protagonist and nine male love interests available for romantic perusal, which remains a common format today. Second, simple static game controls allow players to focus on visual elements and game plot without the distractions of elaborate strategy or first-person battles typical of action games.

Third, otome game character and visual designs are closely influenced by those found in Japanese shoujo manga, or illustrated comics for young females. Millions worldwide play games released by companies like Voltage Inc. Recently, the American otome industry has seen explosive growth as an increasing number of games are localized.

Otome company Voltage Inc. Since then, Voltage has produced over 80 Japanese otome games and has translates 35 into English, with the latest debuting in March Beusman. Tropes refer to commonly recurring themes and devices, and I narrow my study to the tropes in two areas: character archetypes and plot narratives.

Limited scholarly research exists regarding tropes in otome games. Thus in this paper, I will first study how scholars analyze tropes in another form of popular entertainment, the American romance novel, and then apply their research methods in my own analysis of tropes in otome games. Why do authors use tropes, and why are readers drawn to them?

The universal nature of these tropes lies in their shared origin from history, myths, and legends. Players of otome games are also drawn to tropes that stem from these shared legends, and the familiar coded language of romance successfully transport American players into a universe fashioned by Japanese creators.

The author provides no citations to scholarly analysis or even the original tale, because the tropes are so well known. While the website TvTropes handles enormous compilations of thousands of tropes, romance novel tropes are usually not established by scholarly research, but rather as readers see repeating occurrences.

Similar to plot tropes, limited professional literature exists on compiling character tropes in romance novel. In his analysis, Allan first states an archetype and listing characteristic behavior or background. Thus I turned my attention away from academic analysis and instead to the opinions of romance authors and readers, who are intimately familiar with character tropes used in the genre.

She then gives examples of the hero in both popular literature and specific romance novels. Usually 6 to 12 love interests are available for romantic relationships, typical of most otome games.

A large portion of text is displayed through dialogue on the screen, and illustrated male characters and settings bring a unique visual component to the story. With these methods, the player can easily take the place of the heroine and can deeply experience the romanticism of the game. Voltage otome games range over a variety of plot, settings, and style, but I observe that games can generally be grouped into four categories: luxury, slice of life, fantasy, and historical games.

Luxury games are characterized by inter-class relationship, such as those with royalty or celebrities. The heroine almost always hails from a lower class, and her romantic relationship with the high-status male puts her into contact with wealth, fame, and the elite class.

In Scandal in the Spotlight SITS , a world-famous pop band hires the protagonist as a ghostwriter, and she pursues a relationship with one of the band members. By my calculations, Voltage has published 8 luxury plot games out of 35 total apps. Often set in the workplace or at school, slice of life games deal with domestic life and are easily relatable to players. Examples include Metro PD: Close to You Metro PD , where the protagonist works as a rookie detective and falls in love with a co-worker while solving exciting cases.

In Our Two Bedroom Story , romance blooms as the heroine shares a house with a coworker. The last two plot categories are more rare, with only 3 and 4 published apps, respectively. Fantasy games often deals with myth or legends, such as Star Crossed Myth SCM where the heroine is the reincarnation of a goddess and helps a god absolve his sins. Aside from settings, the game title often describes which tropes may be used. Set in the magical city of Castlecoast, readers get to know Audrey Clary, an alchemy student and heiress who secretly dreams of a different life, and Marion LaRue, a rebellious elemental magic student in search of someone she once loved.

The chemistry sorry, not sorry between the main leads Audrey and Marion is electric in this super cute coming of age visual novel. Follow these two former friends as they work to rekindle their relationship and discover what they want out of life. Perfect Gold is on the short side, but what it lacks in playtime it more than makes up for in heart. Developed by ebi-hime Available on Steam. Marnie, a bored goth girl, accidentally stumbles upon a sleeping female knight in the forest.

Together, the pair must work to break a centuries-old curse, while romantic feelings between them begin to grow. Indie developer, Ebi-Hime has made a name for herself with her extensive catalogue of visual and kinetic novels, most of which explore the relationships between women.

Unbeknownst to her, this chance encounter will pull her into a magical adventure that will change her life forever! Butterfly Soup follows four young, queer Asian-American high school girls as they navigate the ups and downs of growing up and bond over their shared love of baseball.

Butterfly Soup is a short, sweet coming of age story about four LGBTQ Asian-American teens, as they navigate the ups and downs of high school and friendship. The game offers an interesting look at the lives of all four of the girls, and their relationships with one another, particularly the budding romance between Diya and Min-Seo as they come to terms with their budding feelings for one another.



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